To use tracepoints and debug build tags for conditional debugging in Go, follow these steps:
// +build
directive. For example, to conditionally enable debug code, add the debug build tag // +build debug
.// main.go
// +build debug
package main
import "log"
func main() {
log.Println("Debugging enabled")
// Your code here...
}
-tags
flag during the build process. For example, to enable the debug build tag, run:go build -tags debug
if
statement that checks a condition. For example:func tracepoint() {
if debugEnabled {
log.Println("Tracepoint hit")
// Your additional debugging code here...
}
}
debugEnabled
variable: Set the debugEnabled
variable to true
or false
based on when you want to enable or disable the tracepoints. This can be done via command-line flags, environment variables, or any other dynamic method suitable for your application.package main
import (
"log"
"os"
)
var debugEnabled = os.Getenv("DEBUG_ENABLED") == "true"
func main() {
log.Println("Starting application...")
// Your code here...
// Use tracepoint() where needed for conditional debugging
tracepoint()
// More code...
}
debugEnabled
variable can be modified at runtime to toggle tracepoints on or off. You can control this behavior based on user input or any other program logic.# Enable debugging
export DEBUG_ENABLED=true
go run main.go
# Disable debugging
unset DEBUG_ENABLED
go run main.go
By using tracepoints and debug build tags, you can conditionally enable or disable debugging code without modifying your source code, making it easier to debug and profile your application when needed.