To pass complex data structures between a Golang application and plugins, you can use the plugin package provided by the standard library. Here's a step-by-step guide:
type DataService interface {
GetData() []structs.MyStruct
SetData([]structs.MyStruct)
// other methods...
}
type DataServiceImpl struct {
data []structs.MyStruct
// other fields...
}
func (d *DataServiceImpl) GetData() []structs.MyStruct {
return d.data
}
func (d *DataServiceImpl) SetData(data []structs.MyStruct) {
d.data = data
}
// other method implementations...
plugin.Open()
function to load the plugin file. Make sure the plugin implements the same interface.plugin, err := plugin.Open("plugin.so")
if err != nil {
// handle error
}
plugin.Lookup()
function to get a reference to the symbol that implements the defined interface.symbol, err := plugin.Lookup("DataPlugin")
if err != nil {
// handle error
}
dataService, ok := symbol.(DataService)
if !ok {
// handle type assertion error
}
// Get data from the plugin
data := dataService.GetData()
// Modify the data and set it back to the plugin
data[0].Field = "NewValue"
dataService.SetData(data)
package main
import "C"
type DataPlugin struct{}
func (d *DataPlugin) GetData() []structs.MyStruct {
// implement logic to retrieve data
return data
}
func (d *DataPlugin) SetData(data []structs.MyStruct) {
// implement logic to set data
}
// other method implementations...
// Export the symbol
var DataPluginExport = DataPlugin{}
Make sure to build the plugin using the -buildmode=plugin
flag: go build -buildmode=plugin -o plugin.so plugin.go
.
With these steps, you can pass complex data structures between your Golang application and plugins using a common interface.