In Go, you can log messages asynchronously to avoid blocking by using a combination of goroutines, channels, and a logging package. Here's an example of how you can achieve this:
package main
import (
"log"
"os"
"sync"
)
var logChannel = make(chan string, 100)
var wg sync.WaitGroup
func main() {
// Set the logger to use a file
file, err := os.OpenFile("log.txt", os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
if err != nil {
log.Fatal(err)
}
defer file.Close()
log.SetOutput(file)
// Start a goroutine to log messages asynchronously
wg.Add(1)
go logger()
// Log messages in the main goroutine
logChannel <- "Message 1"
logChannel <- "Message 2"
logChannel <- "Message 3"
// Wait for the logger goroutine to finish
close(logChannel)
wg.Wait()
}
func logger() {
// Iterate over the log channel and log messages
for msg := range logChannel {
log.Println(msg)
}
wg.Done()
}
In this example, we create a buffered channel called logChannel
to store log messages. We also initialize a sync.WaitGroup
to ensure that the logger goroutine finishes before the program terminates.
The main goroutine starts the logger goroutine by calling go logger()
. Then, it logs messages by sending them to logChannel
. Since logChannel
has a buffer size of 100, sending messages won't block unless the buffer is full.
The logger goroutine continuously reads from logChannel
in a loop and logs the messages using the logging package's Println
function. When the main goroutine finishes sending all the messages, it closes logChannel
to indicate that no more messages will be sent. The logger goroutine detects this condition using the for msg := range logChannel
construct and exits the loop. Finally, it calls wg.Done()
to signal that it has finished.
By using this approach, logging messages doesn't block the main goroutine, allowing your program to continue its execution smoothly.