To implement log message deduplication and rate limiting in Go, you can use a combination of data structures and algorithms. Here's a step-by-step guide:
import (
"sync"
"time"
)
type LogMessage struct {
Message string
Timestamp time.Time
SeenBefore bool
}
var mutex sync.Mutex
logMessages := make(map[string]*LogMessage)
func isDuplicateLog(message string, duration time.Duration) bool {
// Lock the map to prevent concurrent access
mutex.Lock()
defer mutex.Unlock()
// Check if the log message is a duplicate within the time window
if logMessage, ok := logMessages[message]; ok && logMessage.SeenBefore && time.Since(logMessage.Timestamp) <= duration {
return true
}
// If it's not a duplicate, update the map with the new log message
logMessages[message] = &LogMessage{
Message: message,
Timestamp: time.Now(),
SeenBefore: true,
}
return false
}
isDuplicateLog
function to determine if a log message is a duplicate before logging it:func logMessage(message string) {
// Check if the log message is a duplicate
if isDuplicateLog(message, time.Minute) {
// Rate limit the duplicate log messages
return
}
// Log the non-duplicate log messages
fmt.Println(message)
}
This implementation uses a map to store the log messages, where the key is the log message content and the value is a struct that contains the message, timestamp, and a boolean flag indicating whether the message has been seen before. The isDuplicateLog
function checks if the log message is a duplicate based on the elapsed time since it was last seen. If it's not a duplicate, it updates the map accordingly. The logMessage
function uses isDuplicateLog
to determine if a log message is a duplicate and rate limits it if necessary.