To implement basic algebraic operations in Go, you can create functions for quadratic equations and linear equations. Here's an example implementation:
package main
import (
"fmt"
"math"
)
type QuadraticResult struct {
X1 float64
X2 float64
}
func solveQuadraticEquation(a, b, c float64) QuadraticResult {
discriminant := math.Pow(b, 2) - 4*a*c
if discriminant < 0 {
return QuadraticResult{}
} else if discriminant == 0 {
x := -b / (2*a)
return QuadraticResult{X1: x, X2: x}
} else {
x1 := (-b + math.Sqrt(discriminant)) / (2*a)
x2 := (-b - math.Sqrt(discriminant)) / (2*a)
return QuadraticResult{X1: x1, X2: x2}
}
}
func main() {
result := solveQuadraticEquation(1, -5, 6)
fmt.Println("x1 =", result.X1)
fmt.Println("x2 =", result.X2)
}
In this example, solveQuadraticEquation
function takes the coefficients a
, b
, and c
of the quadratic equation ax^2 + bx + c = 0
and returns a QuadraticResult
struct containing the solutions x1
and x2
. The discriminant is calculated using math.Pow
and the square root by math.Sqrt
. Based on the value of the discriminant, the function determines if there are real solutions or not.
package main
import "fmt"
type LinearResult struct {
X float64
}
func solveLinearEquation(a, b float64) LinearResult {
x := -b / a
return LinearResult{X: x}
}
func main() {
result := solveLinearEquation(2, 3)
fmt.Println("x =", result.X)
}
In this example, solveLinearEquation
function takes the coefficients a
and b
of the linear equation ax + b = 0
and returns a LinearResult
struct containing the solution x
. The solution is calculated by dividing -b
by a
.
You can use these implementations as a starting point and further extend them to handle additional use cases or error handling as needed.