How to implement a custom indexing data structure (e.g., hash table) in Go?

To implement a custom indexing data structure like a hash table in Go, you can follow these steps:

  1. Define a struct for the hash table and initialize its properties. In Go, a hash table can be represented as an array of linked lists, where each linked list holds the key-value pairs.
type HashTable struct { table []*LinkedList size int }
  1. Create a struct for the linked list and initialize its properties. Each node in the linked list will hold a key-value pair.
type Node struct { key string value interface{} next *Node } type LinkedList struct { head *Node }
  1. Implement a hash function to convert keys into array indices. Go's built-in hash/fnv package can be used for this purpose.
import ( "hash/fnv" ) func hashCode(key string) uint32 { h := fnv.New32a() h.Write([]byte(key)) return h.Sum32() }
  1. Add methods to the HashTable struct for inserting, retrieving, and deleting key-value pairs.
// Insert adds a key-value pair to the hash table func (ht *HashTable) Insert(key string, value interface{}) { index := hashCode(key) % uint32(ht.size) if ht.table[index] == nil { ht.table[index] = &LinkedList{} } ht.table[index].Insert(key, value) } // Get retrieves the value associated with the given key func (ht *HashTable) Get(key string) (interface{}, bool) { index := hashCode(key) % uint32(ht.size) if ht.table[index] == nil { return nil, false } return ht.table[index].Get(key) } // Delete removes the key-value pair associated with the given key func (ht *HashTable) Delete(key string) { index := hashCode(key) % uint32(ht.size) if ht.table[index] != nil { ht.table[index].Delete(key) } }
  1. Implement the necessary methods for the LinkedList struct to perform operations on the linked list.
// Insert adds a node with the key-value pair to the linked list func (ll *LinkedList) Insert(key string, value interface{}) { newNode := &Node{ key: key, value: value, next: ll.head, } ll.head = newNode } // Get retrieves the value associated with the given key from the linked list func (ll *LinkedList) Get(key string) (interface{}, bool) { currentNode := ll.head for currentNode != nil { if currentNode.key == key { return currentNode.value, true } currentNode = currentNode.next } return nil, false } // Delete removes the node associated with the given key from the linked list func (ll *LinkedList) Delete(key string) { if ll.head == nil { return } if ll.head.key == key { ll.head = ll.head.next return } currentNode := ll.head for currentNode.next != nil { if currentNode.next.key == key { currentNode.next = currentNode.next.next return } currentNode = currentNode.next } }
  1. Finally, create an instance of the HashTable struct and use its methods to insert, retrieve, and delete key-value pairs.
func main() { ht := &HashTable{ table: make([]*LinkedList, 10), // Initialize the array with a specific size size: 10, } ht.Insert("key1", "value1") ht.Insert("key2", "value2") value1, exists := ht.Get("key1") if exists { fmt.Println("Value of key1:", value1) } ht.Delete("key2") }

This is a basic implementation of a hash table in Go. You can further extend it by handling collisions, implementing resizing, or adding additional functionalities specific to your use case.