Handling errors and failures when loading and using plugins in Golang can be done using the following steps:
plugin
package to load the plugin: Import the plugin
package and use the Open
function to load the plugin. This function returns a *plugin.Plugin
or an error if the loading fails.import "plugin"
p, err := plugin.Open("plugin.so")
if err != nil {
// handle error
}
Lookup
function to retrieve the exported symbols from the plugin. This function returns an interface{} or an error if the symbol is not found.// Assuming the exported symbol is a function named "PluginFunc"
sym, err := p.Lookup("PluginFunc")
if err != nil {
// handle error
}
// Assuming the symbol is a function of type "func()" that returns an error
pluginFunc := sym.(func() error)
if err := pluginFunc(); err != nil {
// handle error
}
Note: It is essential to handle errors using appropriate error handling techniques such as logging, returning errors to the caller, or taking other actions based on your specific needs.