How to define a plugin interface for dynamic loading in Golang?

To define a plugin interface for dynamic loading in Go, follow these steps:

  1. Create a Go package to define the plugin interface. This package will contain the interface declaration and any other shared types or constants necessary for the plugins.
package myplugin type Plugin interface { Run() error }
  1. Build the plugin as a Go shared library. You can do this by creating a separate Go package for the plugin implementation and using the -buildmode=plugin flag during the build process. Note that you must use a separate package because the plugin needs to be built as a main package.
go build -buildmode=plugin -o plugin.so plugin.go

The plugin implementation should implement the Plugin interface.

package main import "myplugin" type MyPlugin struct{} func (p *MyPlugin) Run() error { // Implement the plugin logic return nil } var Plugin MyPlugin
  1. Load the plugin dynamically in your main program using the plugin package. You can then interact with the plugin through the defined interface.
package main import ( "myplugin" "plugin" ) func main() { p, err := plugin.Open("plugin.so") if err != nil { // Handle error } symbol, err := p.Lookup("Plugin") if err != nil { // Handle error } myPlugin, ok := symbol.(*myplugin.Plugin) if !ok { // Handle type assertion error } err = myPlugin.Run() if err != nil { // Handle error } }
  1. Build and run your main program. It will dynamically load the plugin at runtime and execute the desired functionality.

Note: Dynamically loaded plugins must be built for the target platform/architecture you are running on.