To define a plugin interface for dynamic loading in Go, follow these steps:
package myplugin
type Plugin interface {
Run() error
}
-buildmode=plugin
flag during the build process. Note that you must use a separate package because the plugin needs to be built as a main package.go build -buildmode=plugin -o plugin.so plugin.go
The plugin implementation should implement the Plugin
interface.
package main
import "myplugin"
type MyPlugin struct{}
func (p *MyPlugin) Run() error {
// Implement the plugin logic
return nil
}
var Plugin MyPlugin
plugin
package. You can then interact with the plugin through the defined interface.package main
import (
"myplugin"
"plugin"
)
func main() {
p, err := plugin.Open("plugin.so")
if err != nil {
// Handle error
}
symbol, err := p.Lookup("Plugin")
if err != nil {
// Handle error
}
myPlugin, ok := symbol.(*myplugin.Plugin)
if !ok {
// Handle type assertion error
}
err = myPlugin.Run()
if err != nil {
// Handle error
}
}
Note: Dynamically loaded plugins must be built for the target platform/architecture you are running on.