To create GIF animations from a sequence of images in Go, you can use the gif
package provided in the standard library. Here's a step-by-step guide:
import (
"image"
"image/color/palette"
"image/draw"
"image/gif"
"os"
)
*os.File
to write the GIF animation:outputFile, err := os.Create("animation.gif")
if err != nil {
panic(err)
}
defer outputFile.Close()
var images []*image.Paletted
*image.Paletted
:// Assuming `seqImages` is your sequence of images
for _, img := range seqImages {
// Convert each image to paletted
palettedImg := image.NewPaletted(img.Bounds(), palette.Plan9)
draw.FloydSteinberg.Draw(palettedImg, img.Bounds(), img, image.ZP)
// Append the paletted image to the slice
images = append(images, palettedImg)
}
delay := 10 // Delay between frames (in 100ths of a second)
loopCount := 0 // 0 means loop forever, -1 means no loop
gif.EncodeAll(outputFile, &gif.GIF{
Image: images,
Delay: []int{delay},
LoopCount: loopCount,
})
animation.gif
file containing the sequence of images as a GIF animation.Remember to handle any potential errors throughout the process to ensure smooth execution.