How to create GIF animations from a sequence of images in Go?

To create GIF animations from a sequence of images in Go, you can use the gif package provided in the standard library. Here's a step-by-step guide:

  1. Import the necessary packages:
import ( "image" "image/color/palette" "image/draw" "image/gif" "os" )
  1. Create an *os.File to write the GIF animation:
outputFile, err := os.Create("animation.gif") if err != nil { panic(err) } defer outputFile.Close()
  1. Create a slice to store the sequence of images:
var images []*image.Paletted
  1. Iterate over your sequence of images and convert each image to an *image.Paletted:
// Assuming `seqImages` is your sequence of images for _, img := range seqImages { // Convert each image to paletted palettedImg := image.NewPaletted(img.Bounds(), palette.Plan9) draw.FloydSteinberg.Draw(palettedImg, img.Bounds(), img, image.ZP) // Append the paletted image to the slice images = append(images, palettedImg) }
  1. Set the desired GIF options like the delay between frames:
delay := 10 // Delay between frames (in 100ths of a second) loopCount := 0 // 0 means loop forever, -1 means no loop
  1. Create the GIF animation:
gif.EncodeAll(outputFile, &gif.GIF{ Image: images, Delay: []int{delay}, LoopCount: loopCount, })
  1. And that's it! You should now have an animation.gif file containing the sequence of images as a GIF animation.

Remember to handle any potential errors throughout the process to ensure smooth execution.